Ideas are plentiful. Implemented ideas are rare.
Getting anything actually completed is a project. And the more complex and expensive the project, the more careful upfront planning pays off. No wonder project management is a discipline all unto itself.
What's different? A heads-up, table-top quotation "game" allows the light lecture to be understood and tested in a quick, competitive way.
Output: Fun, competitive understanding of a Gantt Chart and its value in planning.
What's different? A heads-up, table-top quotation "game" allows the light lecture to be understood and tested in a quick, competitive way.
Output: Fun, competitive understanding of a Gantt Chart and its value in planning.
Lecture contentLight lecture on the overall theory of project management. The power of a Gantt chart is introduced and explained.
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Immediately deploying the simulation exercise allows the light lecture to be understood and tested in a quick, competitive way. Beyond testing for basic project management skills, the simulated game allows for mastery of trickier challenges for the more advanced attendees.
Who Hosts a Project Management 101 Workshop? With no preparation by the host or attendees, this workshop is perfect as a stand-alone event or embedded into a larger curriculum or program that has a project management element.
Target attendee: Those at the beginning of project management skills, or wishing to understand the importance and dynamics of project planning.
Contact time: 3-hours. Lecture (30%). Working session (50%). Report out & Discuss (20%)
Who Hosts a Project Management 101 Workshop? With no preparation by the host or attendees, this workshop is perfect as a stand-alone event or embedded into a larger curriculum or program that has a project management element.
Target attendee: Those at the beginning of project management skills, or wishing to understand the importance and dynamics of project planning.
Contact time: 3-hours. Lecture (30%). Working session (50%). Report out & Discuss (20%)

Options:
- Migration to PM software: After this "analog" game, a second module can be added to introduce project management software. Teams then repeat their construction bids with the software. Updated results are shared and discussed.
- Advanced scenarios: A third module can challenge teams, using their software project plans, with real-life scenarios that effect the planning and implementation (like, delays, constraints, higher risk taking...).